Hi,
i've got here some animated meshs, now, when they're dead (liing on the ground) there is a problem...when I stnad over them and look a bit round, they just...disappear (of course they appear if i look a bit more around). I've got a culling-engine in the code, but it doesn't work, even if the engine is disabled..
(have a look at edit2...)
here some screens (so you see what i mean)



the problem with the code is...it's a bit more than 300kb...well, if i've got to give it to you, than maybe by mail..the models i can give ya by mail too (they're buyed, from psionic games (the soldier pack))
i don't get trough...
edit:
Ati Raedon 9600 All-In-Wonder (Catalyst 5.9)
WinXP SP1
edit2:
well, testet now with entityinview..when a soldier is getting invisible (but should be visible), the entityinview of this mesh is getting zero.
somehow it has to be a bug?!
edit3:
in the german forums is a similar post (same bug, other person :D )...so it can't be a code bug by me!
i've got here some animated meshs, now, when they're dead (liing on the ground) there is a problem...when I stnad over them and look a bit round, they just...disappear (of course they appear if i look a bit more around). I've got a culling-engine in the code, but it doesn't work, even if the engine is disabled..
(have a look at edit2...)
here some screens (so you see what i mean)
the problem with the code is...it's a bit more than 300kb...well, if i've got to give it to you, than maybe by mail..the models i can give ya by mail too (they're buyed, from psionic games (the soldier pack))
i don't get trough...
edit:
Ati Raedon 9600 All-In-Wonder (Catalyst 5.9)
WinXP SP1
edit2:
well, testet now with entityinview..when a soldier is getting invisible (but should be visible), the entityinview of this mesh is getting zero.
somehow it has to be a bug?!
edit3:
in the german forums is a similar post (same bug, other person :D )...so it can't be a code bug by me!