Hi,
It seems that changing the light color does not alter the lights shininess/specular properties. Try the following:
Tested on both Radeon and GeForce cards, so it's not a driver issue.
It seems that changing the light color does not alter the lights shininess/specular properties. Try the following:
Graphics3D 640,480,0,2 SetBuffer BackBuffer() camera = CreateCamera() MoveEntity camera,0,0,-3 ball = CreateSphere(32) EntityShininess ball,1 lite = CreateLight() MoveEntity lite,10,0,-15 PointEntity lite,ball Local r#,g#,b# While Not KeyDown(1) If KeyHit(57) r# = 255 g# = 200 b# = 20 Else r = r*0.95 g = g*0.95 b = b*0.95 If r<1 Then r = 0 If g<1 Then g = 0 If b<1 Then b = 0 EndIf LightColor lite,r,g,b RenderWorld Text 0,0,"Press Space" Text 0,10,"(R,G,B) = ("+r+","+g+","+b+")" Flip Delay 10 Wend EndIt shows a grey sphere with a white highlight, although the lightcolor is 0,0,0.
Tested on both Radeon and GeForce cards, so it's not a driver issue.