I have some grass built with criss-cross type meshes that are spread across a terrain. see here
I could implement them in 3 ways:
1) 1 mesh, multiple entity copies
2) mulitiple mesh copies
3) 1 mesh all combined.
currently I'm using 1)
I'd like to create some kind of effect to make them turn slightly or shift the verts around to make it look like wind blowing through them. Is there any way to do this that isn't too processor heavy?
I'm open to all possibilties, including not trying this if it will be too hard :O)
I could implement them in 3 ways:
1) 1 mesh, multiple entity copies
2) mulitiple mesh copies
3) 1 mesh all combined.
currently I'm using 1)
I'd like to create some kind of effect to make them turn slightly or shift the verts around to make it look like wind blowing through them. Is there any way to do this that isn't too processor heavy?
I'm open to all possibilties, including not trying this if it will be too hard :O)