Does anyone have a separate module player for Blitz Plus?
OK, I know Blitz plus has a built in module player, but there are two problems I find with it. One is that certain modules sound clicky when the Note Off (Key Up) is used. These modules are fine in MadTracker or Modplug player for example.
And 2nd, I would really like a player that stores the state of each channel in a user-accessible area of memory. This way you can tell which note is currently being played on each channel. For the Amiga I found some assembly source for a module player and put my own extra bits in so that every time a note was played in a channel it stored a value in the memory. Then I could Peek (read) the memory with my app (demo) and show equalisers for each channel/note instead of just for the overall sound (which is what most visualisations do today). This was really cool at the time and I'd love to do it again, so any help? Maybe there is an open source module player as a .dll that can be interfaced with?
OK, I know Blitz plus has a built in module player, but there are two problems I find with it. One is that certain modules sound clicky when the Note Off (Key Up) is used. These modules are fine in MadTracker or Modplug player for example.
And 2nd, I would really like a player that stores the state of each channel in a user-accessible area of memory. This way you can tell which note is currently being played on each channel. For the Amiga I found some assembly source for a module player and put my own extra bits in so that every time a note was played in a channel it stored a value in the memory. Then I could Peek (read) the memory with my app (demo) and show equalisers for each channel/note instead of just for the overall sound (which is what most visualisations do today). This was really cool at the time and I'd love to do it again, so any help? Maybe there is an open source module player as a .dll that can be interfaced with?