When I first got into this Blitz lark I remember one of the first threads I participated in concerned the water effect in StarFox 64 (which shows objects being distorted as they pass below the water-line) and if it could be done in B3D. Early last year, bored, I had a pop at something similar but considered the results too flawed to mention as, even though it was simple to implement, there was an obvious glitch.
Anyhow, I was merrily playing Resident Evil 4 last night when I had to do a double-take on some of the rendered water... same glitch! Only here, with a few extra layers of effects and shadery stuff, and cloaked in killer artwork, you could barely notice it. So I dug out my old code, cobbled together some *slightly* better art (than the original red box in the blue inverted box) and found myself a bit more pleased with how it looked.
Now if I get time, and I can find enough free, quality assets, I'll try to put together a demo that is worth looking at (no promises... busy), in the meantime here's a crappy lil' (temporary) gif that almost* shows you what I'm talking about ;P

*It's a subtle effect at 800*600, so at 160*120 you'll need good eyes (or to zoom in a bit). I already upped the params.
Anyhow, I was merrily playing Resident Evil 4 last night when I had to do a double-take on some of the rendered water... same glitch! Only here, with a few extra layers of effects and shadery stuff, and cloaked in killer artwork, you could barely notice it. So I dug out my old code, cobbled together some *slightly* better art (than the original red box in the blue inverted box) and found myself a bit more pleased with how it looked.
Now if I get time, and I can find enough free, quality assets, I'll try to put together a demo that is worth looking at (no promises... busy), in the meantime here's a crappy lil' (temporary) gif that almost* shows you what I'm talking about ;P

*It's a subtle effect at 800*600, so at 160*120 you'll need good eyes (or to zoom in a bit). I already upped the params.

