I've managed to set the DirectX matrix so that I can render in 2D with a Z co-ordinate, however this is not orthographic as distant objects are projected from the center of the screen. How do I kill the perspective?
Here is the Matrix :-
Here is the Matrix :-
Local zf#=-.1,zn#=.1 ' Near and Far Z Range Local w# = width Local h# = height matrix=[.. 2.0/w ,0.0 ,0.0 ,0.0,.. 0.0 ,-2.0/h ,0.0 ,0.0,.. 0.0 ,0.0 ,1.0/(zn-zf) ,1.0,.. -1-(1.0/width),1+(1.0/height),zn/(zn-zf) ,1.0]