Cartoony Graphics

Blitz3D Forums/Blitz3D Programming/Cartoony Graphics

I would like to know if there's a way to do a kind of edge-detection overlay on your 3d graphics to get a kind of 'cartoony outline' effect.

Has anyone got any examples or has had experience doing this sort of thing before? Can it be done real-time, or is it only for pre-rendered animations?

Look for articles on cell shading, think there are a couple of examples in the code archives or you could google the old blitzcoder site.

Click my username and look at my code archives entires, you should see one for cel shading.

thanks!

i think I see how it works. . . can't wait to play around now. . . :O)

Wow! I never realised that you could get a list of the codearc contributions of a particular author... Might save some search time if I could only rememeber who makes all the cool stuff !