The "whats your tools?" thread
Miscellaneous Forums/Content Creation Tools/The "whats your tools?" thread
I currently use Truespace 6.6 with Gamepak 1.6. I use Ultimate unwrap for file conversion and UV mapping and use FragMotion for animation. I use PhotoShop CS2 for texturing and all graphics.
My toolset includes
Truespace 6.6 + GamePak
Ultimate Unwrap
FragMotion
CFX
STGPRO
AutoSeam
AlienCodec tools - TreeMagicG3 etc
PhotoShop CS2
Gile[s]
Silo3d
and many more.
Milkshape
Anim8or
LithUnwrap / Unwrap3D
Paint Shop Pro Version 8.0
I dont do alot of lightmapping outside of my own code.. if
I did I would probably go with Gile[s]. and im on the
market for new intuitive modelling programs. none come to
mind.. but im looking.
Thats it pretty much.
3D Studio Max
Wings 3D
3D World Studio
Photoshop 7
All the tools that come with Cipher
And lots of self-made stuff.
GFX
Lightwave 8.3
Photoshop CS2
Sound / Music
WaveEditor
Logic
Soundtrack Pro
Dev
Blitz Max 1.11c
(+all previous Blitz versions)
Gamespace (quite good for generating procedural textures as well as making models), Milkshape3d (low poly modelling, mesh polygon reduction and animating since I am hopeless at using Gamespace's animation tools), Giles, Lithunwrap (although no longer really use since purchasing Gamespace), Ultimate Paint (2 different free editions one with alpha support the other much older but with all the filters which are no longer included in the free edition), Irfanview, SoundRec (windows sound recorder), various bits and pieces I put together in blitz3d/blitzplus to assist in the development process,
=- 3D Model -=
GameSpace
Milkshape
C4D
=- 2D Art -=
Photoshop
Photodraw 2.0
Body Paint 2
=- Other 3D -=
gile[s]
Ultimate Unwrap 3D
MapCrafter
=- Other Tools -=
Profantasy Tools - Everything they sell I have
Fractal Map 7.0 Pro
Gif Animator 5.0
MS Office 2003 Enterprise
MS Visio 2003 Enterprise Architect
MS Visual Studio 2003.Net Enterprise
ComponentOne
B+, B3D, BMax
Lore Knowledge Base
MySQL and MSSQL Database
Macromedia Studio 7
and Visual Typewriter (because my old 1956 manual died)
Plus 2 custom software packages with a 3rd on the way.
(in no particular order)
GCC
BlitzMax
Seashore
Emacs
iTerm
Gimp
lightwave 8.3
pro motion
paintshop (which i hate with a passion) i should try out photoshop one day
Burn.
Never!
Some more stuff I use (but not as much as the ones i posted before):
Blender
Povray
Now I really hate you ;)
[3D]
3dsMax 7
Deep Exploration
Speedtree 3
Digimation Groundcrew
Digimation The Essential Textures
[Graphics]
Photoshop CS
Terragen
[Programming]
BlitzMax
Blitz3D
Micro$oft Visual Studio 2005 Beta
Micro$oft Platform SDK
Micro$oft .NET SDK 2.0
Bloodshed Dev-Cpp
RenderMonkey
Lots of custom made tools used for projects
[Other]
Macromedia Dreamweaver MX
Micro$oft Office 2003
-3D-
3D Studio Max 7
Lightwave7
-Graphics-
Photoshop CS2
Adobe Aftereffects
-Programming- /depend on needs/
PowerBasic 7
Blitz3D
Torque3D
MS Visual Studio 2005 Beta
Delphi 6
Dev C++
Silo
Ultimate Unwrap
Cinema4D
Softimage
Gimp
gile[s]
Blitz3D
-3D Modeling/Skinning/Animation-
Wings3D
PaintShop Pro 5
Texture Studio
Character FX
-2D/GUI Art-
PaintShop Pro 5
-Programming-
Blitz3D
Borland C++ Builder 6
Microsoft Visual C++ .NET 2003 (free compiler + free Code::Blocks IDE)
wings of dried bat
a newts eyelash
a crystal ball (version 2.4)
a pack of magic seeds (100 pack)
an original printed volume of the davinci code
a 10pack of 4 leaf clovers
2 vestal virgins
1 black cat
lets see... did i forget anything...
--Mike
BlitzPlus - programming
PureBasic - programming dlls
Paint Shop Pro - image editing
TGA Tool - image transparency editing
3ds max 6 - mesh modeling
3D World Studio - environment modeling
gile[s] - shadow-mapping map meshes
Red: That jar of turtle penises.
an original printed volume of the davinci code
... burn it now and save 3d6 of Sanity.
Quill3d for levels
wings and anim8r for models
Blit3d for game programming
Borland C++ Builder 5.5 for other programming
And I just started using MASM32 (assembler)
Cinema 4d v6
Silo 1.4
Movie 3d
Carrara 4
Milkshape
Quill 3d
Naplet
3d World Studio ( only the demo so far but soon to be got
Phptoshop elements
Blitz and lots of coffee
Lightwave 5.6 (fair bit)
Lightwave 6.5 (mostly, and directx plugin, awesome for it's age, and actually even now really!)
Fireworks (pre bloat)
Photoshop (pre bloat)
Elements (old, just enough features)
two custom written progs (1 viewer, one STRM to bitmap converter, seriously useful)
DeepEx (not much lately)
TextPad (pre bloat)
Foobar2000 (I'd go nuts without it's clean sanity, but starting to feature creep a little now sadly)
wings3d
ultimate unwrap
Gimp
pixia
dp3d
blender
When at jobs
All above and
max
ps
psp
dp3d
and some more
Just bought gile[s], since it's pretty much the only tool that can do GI lightmapping aside from 3D Studio Max 7's texture baking stuff, and since I don't have Max 7 and gile[s] is cheaper...
3D:
Silo
Unwrap3D
CharacterFX
Blender
Gile[s]
2D:
Paint Shop Pro
Photoshop
Programming:
Blitz3D
Purebasic
Powerbasic
C/C++ (Visual C/C++)
Perl
PHP
Misc:
Textpad
Total Commander
The Bat
Firefox
Movable Type
Leisure:
World of Warcraft
Programming:
C
BlitzMax
Blitz+
Graphics:
ProPixel Animator
Sound:
Fruity Loops
Dance eJay
3D:
3DS Max
gile[s]
2D:
PhotoShop
ProMotion
oops, giles, yup, me too.
And that's all true, Noel :)
Giles,
psp,
Truespace,
T.Ed,
M.Ed,
Cart shop
Lithuim UV
Milkshape
Programming:
BlitzPlus
Blitz3D
RapidQ
Borland Delphi
Visual Basic
3D:
Nendo
Rhino
Hammer
UU3D
Pacemaker
2D:
PhotoImpact
GraphicsGale
Music:
ScreamTracker
Sk@leTracker
Goldwave
BlitzMax
BlitzPlus
PureBasic
RealBasic
Visual C++ .net
Milkshape
3D World Studio/CShop
Blitz3D
Photoshop 7
Milkshape
Ocassional Maplet
And searching for new ones every day!
=3D Stuff=
Cartography Shop
Blitz3D
Blender
Wee bit of Irrlicht sometimes...
=2D Stuff=
Blitz2D
C with Allegro
Mappy
Paint Shop Pro 9
GraphicsGale
=Music/Sound=
Fruity Loops 5.0
ModPlug
=Break Time!!=
Quake III
Jetpak - Solar Crisis
CounterStrike 2D