Is this the correct
EntityAlpha cube,0
nevermind I figured it out sorry for wasting your time
Actually I do need help with this command
I was looking at the castle example from the samples in b3d
and I was wondering how can you make mario transparent
because I want to see mario transparent when I load up the program itself
If you look at the documentation you will notice that alpha works from 0.0 - all the way up to 1.0
Try cut and past this code it should explain it more clearly!
Code *******
Graphics3D 800,600
Global cube =CreateCube() ; make a cube
Global camera = CreateCamera() ; make a camera to look at the scene with
Global visible#=1.0 ; create a variable called visible to control amount of alpha applied to cube and start so we can see it!
PositionEntity camera,0,0,-10 ; move the camera backwards (towards the user) so we can see the cube
While Not KeyDown(1) ; wait for escape key to be pressed
If KeyDown(203) Then visible=visible-0.01
If KeyDown(205) Then visible=visible+0.01
EntityAlpha cube,visible
UpdateWorld
RenderWorld
Text 0,0,"Cube visibility :" +visible
Flip
Wend
code ends ************
IPete2