Alright. for this little tidbit I was working on a small app to see scale sizes to help me program. I got confused because I tried to make a bunch of cubes and couldnt seem to use entity pick on the cubes if they were in a Dim. This is ok with me but I also created a plain cube like normal and couldnt pick that until I commented out everything to do with the Dim cubes. I couldnt even pick the plane with those things around.
Below is the working code where i can pick the regular cube. you can test the error if you uncomment the blocks where it says to.
Thanks.
Below is the working code where i can pick the regular cube. you can test the error if you uncomment the blocks where it says to.
Thanks.
Graphics3D 800,600,32,2 AppTitle "Scale Test" SetBuffer BackBuffer() ;Dim cubeg(5) ;uncomment this block ;Global n# = 1 ;Global d# = 6 ;Global b = 1 ;For x=1 To 3 ; cubeg(x)=CreateCube() ; ScaleEntity cubeg(x),n#/d#,n#,n#/d# ; EntityColor cubeg(x),255,50,50 ; EntityPickMode cubeg(x),2 ; n#=n#+1 ;Next ;n#=5 ;For x=4 To 5 ; n#=n#*b ; cubeg(x)=CreateCube() ; ScaleEntity cubeg(x),n#/d#,n#,n#/d# ; EntityColor cubeg(x),255,50,50 ; EntityPickMode cubeg(x),2 ; b=b+1 ;Next cube=CreateCube() EntityPickMode cube,2 ScaleEntity cube,1,1,1 EntityColor cube,255,250,50 PositionEntity cube,8,1,-8 Global camera=CreateCamera():EntityRadius camera,5 PositionEntity camera,7,4,-10 CameraViewport camera,0,0,800,600 CameraFogMode camera,1 CameraFogRange camera,8,20 CameraFogColor camera,0,0,0 CameraClsColor camera,0,0,0 ;n#=1 ;uncomment this block ;b=1 ;For x=1 To 5 ; PositionEntity cubeg(x),b,0,0 ; b=b+x ;Next light=CreateLight() ;standard light RotateEntity light,90,0,0 plane=CreatePlane() ;standard plane EntityPickMode plane,2 EntityColor plane,50,200,100 ;grass_tex=LoadTexture( "media/wcrate.jpg" ) ;EntityTexture plane,grass_tex ;Global vv# While Not KeyDown(1) ;exit on Ecs If KeyDown( 205 )=True Then TurnEntity camera,0,-1,0 ;controls If KeyDown( 203 )=True Then TurnEntity camera,0,1,0 If KeyDown( 208 )=True Then MoveEntity camera,0,0,-0.05 If KeyDown( 200 )=True Then MoveEntity camera,0,0,0.05 If KeyDown( 15 )=True Then vv#=vv#+1 ;tab and Q to change a spacific value not used If KeyDown( 16 )=True Then vv#=vv#-1 If MouseHit(1)=True Then CameraPick(camera,MouseX(),MouseY()) ;pick RenderWorld ; Text 0,0,"Nearest entity to Cubey: "+EntityPick(cube,vv#) ; Text 0,20,"vv="+vv# ; Text 0,30,"----------" Text 0,40,"PickedX: "+PickedX#() ;text from some example Text 0,60,"PickedY: "+PickedY#() Text 0,80,"PickedZ: "+PickedZ#() Text 0,100,"PickedNX: "+PickedNX#() Text 0,120,"PickedNY: "+PickedNY#() Text 0,140,"PickedNZ: "+PickedNZ#() Text 0,160,"PickedTime: "+PickedTime#() Text 0,180,"PickedEntity: "+PickedEntity() If PickedEntity()=cube Then ;test if it can return a pick End EndIf Flip Wend End