BBCruncher (FilePacker) V2.7 Released!

Miscellaneous Forums/Blitz Showcase/BBCruncher (FilePacker) V2.7 Released!

Hi,

BBCruncher:

New Version (v2.7) available from www.blitztools.de.vu or www.codersworkshop.com
----------------------------------------------------------------------------------

BB-Cruncher is a File-Cruncher (Packer/Compressor) for all Files
(Binary, Texts and so on) I Have created a GUI-Based Cruncher
and 10 Functions. (Crunch + Decrunch Functions for using in own Sources)
Easy to Use. Requires any Blitz versions or PureBasic.

Features:
---------
- Compressing Files upto 50% and more.
- DeCompressing (Decrunching) Files directly from own Source.
- Including a GUI Based Cruncher for easyer using
- Source-Codes of Crunch/Decrunch-Engine available
- Supports Archive for hold more Files in One.
- Supports SingleFile Creation. (Exe + BCA-Archive in one File)
- Usefully e.g. for all Game Developers to protect
all the own external Files (like Medias, Configs, Binarys and so on)
- English & German DOCs available.

Changes in v2.7:
-------------------

V2.7
-----
- Added: ReadFile() & CloseFile() will now supported in the MiscEngines.
- Added: PureBasic will now also supported.
- DOCs Updated. (English & German)
- Some Fixes in GUI Cruncher.

The complete History can you found here:

http://www.blitzbasic.com/toolbox/toolbox.php?tool=65

Download Links:

www.blitztools.de.vu or www.blitzcoder.com

Great work, congratulation. And thanks a lot!

Many thanks!

Great. I plan on using this very soon. Thanks AL90! :)

Thank you for the flowers. .-)

You're welcome. Will you marry me? :P

it was a joke. :-)

I was joking too, in case any other blitzers get the wrong idea. :)

we have both joked. Its alright ok. :-)

Damn! I just sent a wedding gift too... check your email big10p.

{I want it back if you two get divorced though ;-) }

Oooh, you really shouldn't have! :)

*checks email*

You tease! :P Check your email BlackJumper.

AL90: I'm having trouble getting this to work. I keep getting a compile error telling me to check my source code. To test, I just included 1 image file which is loaded in code with a simple LoadImage call. I still get the error though.

Also, typing a file name for the final exe in the wizard doesn't make the 'Next' button active.

[edit] I just tried using BML to make a minimal exe that uses a single image and it works. I guess there must be something in my apps code that BML doesn't like. Hmmm, Is LoadAnimImage supported?

@big10p

>> Also, typing a file name for the final exe in the wizard doesn't make the 'Next' button active.

For activate the Button is in moment only with a FileRequester possible. (I'm have Noticed for update)

[LoadAnimImage problem]

LoadAnimImage is already supported in BML.

Can you make a simple Test-Example for me to debug the error ?

AL90: You've got mail. ;)

ok. your e-mail has arrived
reply is out now. please check your emails ;)

Thanks AL90. ;)

no problem. ;)
mail receivedly ?

Yeah, i got your email. Thanks for the help! ;)