Early version....
Miscellaneous Forums/Blitz Showcase/Early version....
Hi. something i've been working on. Still in very early stages.
Any ideas/opinions?

Click
here to download 1Mb
A - rotate left
S - rotate right
N - accelerate
B - fire
SPACE - smart bomb
Left Alt - shield
As i say it's early days - been concentrating on collisions and accuracy.
Marg
P.S. Left/Right Cursors change the craft which the camera follows. See number in top left of screen.
254 your craft always North
253 your craft normal
0->252 any other craft
P.P.S. The white bar will seem to stop before the end; he last shape is a big, so please wait.
I just get a black screen :(
same as JimJams here.
Yip, black screen and need to close via Task Manager.
Starship Command!...Downloading.
[edit]
I get the same as StevieG. :o/
[/edit]
Black.
From the screenshot... don't have drop-shadows but looks promising.
I like the drop-shadow style. Who says videogames have to be realistic?! :)
Who says videogames have to be realistic?!
Well said, that man.
I think the dropshadows are sexy!! :)
Never said it has to be realistic.
I'm saying it makes it look odd.... imo.
<edit> Maybe if they weren't black?
Did anyone get it working?
Those who didn't was there no white scrollbar at the start?
I'm on a ATI 9800 Pro and I set the graphics to 1024by768by 32 bit.
I'm doing a lot of ReadPixelFast at the start; maybe that is what is wrong?
Marg
P.S. The shadows are alpha 0.7 so easy to lighten.
Stevie G - I'll send you the source; it must be crashing early on in the code; maybe you can have a look?
Not working here, either. Big, black nothingness.
You must be doing something very naughty, in-code. :P
You did remember to lock those buffers, right?
Pretty sure I did - will check.
Can you have a look in the Graphics/Temp folder and tell me what is there?
Cheers
Marg
P.S. The bit where I think it is crashing is a part where I'm loading and saving textures. Could it be flag 256?
I have files temp0.bmp to temp9.bmp and a Thumbs.db file.
P.S. All the bmp files are completely blank/black.
It also works OK on my 9800 Pro.
Great explosion and I like the smart bomb.
Rotation/acceleration are a bit slow but very nice.
Still not sure about the drop-shadows.
Particle booster would be nice.
Doesnt work on my Geforce4MX... Black screen like those guys above.
:(
OK I think I've fixed it.....
(Replaced DrawImage to a texture with CopyRect)
Please download again. It should work!
Marg
Working now!
Just to let people know,
from what I have experinced with Max is that opengl drivers don't work correctly on Nvidia4 Series, but if you put it on DX7 drivers it works great.. I really glad they kept with Dx7 because of old systems, that can't run OpenGL :P
anyways just to give you a idea...
FBE: I'm pretty sure this isn't BlitzMax.
Yes, B3D.
I was drawing an image to a texture.
With the 256 flag set it worked on ATI9800 but with 256 flag unset it also crashed mine.
Rather than using drawimage I used CopyRect which worked for me with 256 set or unset.
Anyway anyone have any ideas how to add some gameplay; maybe different crafts/behaviour?
Marg