I used T.ED to create a mesh that big and when it exported it was broke down into ,,,, map (1,1).b3d , map (1,2).b3d ,, you see what i am talking about, not i want to put these files back together in Blitz3d can someone point a new person in the right direction for learning how to do this? or send me to a link where this has been dealt with? thanks Slo
here is what i have thus far to work with
;--------------------------------------------------------------
;load terrain
;--------------------------------------------------------------
map = LoadMesh("ys1.b3d")
UpdateNormals map
EntityType map,2
blocksize#=500 ; must = the blocksize of your ted map ( see info bar in ted )
;Put axis to the corner of the terrain block. This is to prevent alpha Z problems on trees etc (see forum dor fetails)
;position correction
PositionEntity map,-MeshWidth(map)/2,0,-MeshDepth(map)/2
here is what i have thus far to work with
;--------------------------------------------------------------
;load terrain
;--------------------------------------------------------------
map = LoadMesh("ys1.b3d")
UpdateNormals map
EntityType map,2
blocksize#=500 ; must = the blocksize of your ted map ( see info bar in ted )
;Put axis to the corner of the terrain block. This is to prevent alpha Z problems on trees etc (see forum dor fetails)
;position correction
PositionEntity map,-MeshWidth(map)/2,0,-MeshDepth(map)/2