I was taking a look through Blitz3D's lower level networking commands while download OpenSceneGraph. (Boredom :D).
I managed to get a little networking test running. One thing I've come accross is that once I use OpenTCPStream and send some data, I can no longer send data using that stream, I got around it by closing the stream and then re-opening another for the next piece of data. This seems sort of messy. Is there an alternative to doing this? Thnx
I managed to get a little networking test running. One thing I've come accross is that once I use OpenTCPStream and send some data, I can no longer send data using that stream, I got around it by closing the stream and then re-opening another for the next piece of data. This seems sort of messy. Is there an alternative to doing this? Thnx