It's not so much a bug I think, it's more likely a reaction to low amounts of memory available. I've been compiling my game for a few days and I think it's beacause my Commit Charge is so high.
Usually it's around 400M/3054M but now it's at an all time high of 866M/3054M and I get this error when I try to compile.
A reboot won't stop this it appears. Hm. The code's too big to give you any extracts, but I'll have a look at what I changed recently.
Does blitz release all memory when finished or does it leave it up to me? In which case, how do I free memory when we've got flushmem?
Anyone else get this?
Usually it's around 400M/3054M but now it's at an all time high of 866M/3054M and I get this error when I try to compile.
A reboot won't stop this it appears. Hm. The code's too big to give you any extracts, but I'll have a look at what I changed recently.
Does blitz release all memory when finished or does it leave it up to me? In which case, how do I free memory when we've got flushmem?
Anyone else get this?