When does one get a flushmem error when creating and destroying a lot of objects?
Let's say I have some bug in the "remove" part so that some objects aren't remove properly. Would this overload and create a memory error after a couple of 100 objects in Flushmem? While if you comment out flushmem it's fine?
How to find where the problem lies? Should I use MemAllocated for this? How to best use it?
Let's say I have some bug in the "remove" part so that some objects aren't remove properly. Would this overload and create a memory error after a couple of 100 objects in Flushmem? While if you comment out flushmem it's fine?
How to find where the problem lies? Should I use MemAllocated for this? How to best use it?