Hi all. I have a doubt about ZOrder with Alpha channel textures.
I have seen some codes from grass system that solves the zorder problem by programming, ordering the plants, etc... but my problem is if i want export the planes with alpha from 3d modeler and not make it programming.
My problem is:
I have modeled a character and the hair are planes one behind of other with a PNG or TGA texture with alpha channel. I export the model to a b3d file and when i load into blit3d the zorder dont work, the last plane of hair appears over the first...... I tried turn on/off Wbuffer but the problem continues. I have a ATI 9550 256 mg graphics card.
I dont know how solve this problem because i dont want make the hair programming because are a lot of planes with different rotation,position,scale and will be a hell make it coding :-).
Any idea???
Thanks guys.
(Sorry my english);-)
I have seen some codes from grass system that solves the zorder problem by programming, ordering the plants, etc... but my problem is if i want export the planes with alpha from 3d modeler and not make it programming.
My problem is:
I have modeled a character and the hair are planes one behind of other with a PNG or TGA texture with alpha channel. I export the model to a b3d file and when i load into blit3d the zorder dont work, the last plane of hair appears over the first...... I tried turn on/off Wbuffer but the problem continues. I have a ATI 9550 256 mg graphics card.
I dont know how solve this problem because i dont want make the hair programming because are a lot of planes with different rotation,position,scale and will be a hell make it coding :-).
Any idea???
Thanks guys.
(Sorry my english);-)