Am I the only one noticing the fact that using PositionEntity with values over 10000 gets out of wack and appears somewhere totaly different?
PositionEntity
Blitz3D Forums/Blitz3D Programming/PositionEntity That's probably down to floating point accuracy. . . they are only accurate to around 5 or 6 places i think. This means that in the order of 10000 or more you could be off by a few units. . .
Ive used values of over 10,000 for positionentity with no problem...
When you say out of wack, "how much" wack are we talking here?
When you say out of wack, "how much" wack are we talking here?
Good Idea. Scaling I shall do.