Net-game, how can you test on a single PC?

Blitz3D Forums/Blitz3D Programming/Net-game, how can you test on a single PC?

I remember that in win98 I used "127.0.0.1" as the IP to
contact and I was able to run many instances of a network
game on a single PC for testing purpose,
this does not seem to be the
case under winXP, any way to do this then???

thanks!

Just did a quick google search and it seems there is a problem connecting to 'addresses in the loopback address range'...but it says addresses other than 127.0.0.1 may be a problem.

This article may or may not help then...http://support.microsoft.com/default.aspx?scid=kb;en-us;884020

Other than that check your firewall settings.

I think you can set the IP to "localhost" in OpenTCPStream command. That will call your own IP for the consel server prgram you have running.

Yup. You can use both localhost and 127.0.0.1

Problem solved,

thanks guys :)

Paolo... i'll be available for testing via the net...

it's best to test multiplayer in the actual real time networking environment... a few problems not noticable on a local machine, or even on a lan can become apparent testing over the net...

email me when you decide to test over the wires...

--Mike

Thanks Mike, always counting with you :)

I'm still far away from a good beta test but I'm testing
some simple net stuff using molebox's EXEs, I don't
know why but sometimes a "moleboxed" exe gives some problems
during execution when sending and receiving data on a net-game
... anyway, will see how it comes ...