Hi
I don't know, why, but all my Png's, I save with Photoshop, won't work in Blitzmax. They use the Alpha-Channel for transparency, of course. Here is an Example:

Well, the strange thing is, that it isn't displayed correct when rotated or drawn at float-positions. Take a look at this:
Graphics 800, 600, 0
test=LoadImage("hammer.png")
SetBlend ALPHABLEND
MidHandleImage test
While Not KeyHit(KEY_ESCAPE)
Cls
angle:+1
SetRotation angle
DrawImage test, 100, 100
Flip
Wend
Why the hell doesn't the Alpha-Channel work properly? It's a regular, Non-Interlanced Image, I saved with photoshop, there shouldn't be any problem.
I don't know, why, but all my Png's, I save with Photoshop, won't work in Blitzmax. They use the Alpha-Channel for transparency, of course. Here is an Example:

Well, the strange thing is, that it isn't displayed correct when rotated or drawn at float-positions. Take a look at this:
Graphics 800, 600, 0
test=LoadImage("hammer.png")
SetBlend ALPHABLEND
MidHandleImage test
While Not KeyHit(KEY_ESCAPE)
Cls
angle:+1
SetRotation angle
DrawImage test, 100, 100
Flip
Wend
Why the hell doesn't the Alpha-Channel work properly? It's a regular, Non-Interlanced Image, I saved with photoshop, there shouldn't be any problem.




