Hi,
I've recently downloaded Caligari gameSpace lite for modelling and animating my game models - at least that was my plan...
Because it is the lite version it has the restriction of only being able to export to the .x file format.
I've successfully exported and displayed a static model, and as far as I can tell I set up the animation correctly and exported the animated version fine too. But when I use:
LoadAnimMesh("gsl_test.x")
I see nothing. Nothing at all. However:
LoadMesh("gsl_test.x")
Loads the mesh's first frame and texture just fine.
I'm having problems loging in to the caligari forums today, but intend to ask there too incase there's a pecularity with gameSpace that I havent accounted for. I think the mistake must be in my Blitz code though, because I can play the animation in gameSpace and I ticked the 'export animation' and 'loop animation' options when exporting the model.
Anyone got any ideas?
Thanks,
M
I've recently downloaded Caligari gameSpace lite for modelling and animating my game models - at least that was my plan...
Because it is the lite version it has the restriction of only being able to export to the .x file format.
I've successfully exported and displayed a static model, and as far as I can tell I set up the animation correctly and exported the animated version fine too. But when I use:
LoadAnimMesh("gsl_test.x")
I see nothing. Nothing at all. However:
LoadMesh("gsl_test.x")
Loads the mesh's first frame and texture just fine.
I'm having problems loging in to the caligari forums today, but intend to ask there too incase there's a pecularity with gameSpace that I havent accounted for. I think the mistake must be in my Blitz code though, because I can play the animation in gameSpace and I ticked the 'export animation' and 'loop animation' options when exporting the model.
Anyone got any ideas?
Thanks,
M