I just made a small physicssimulation based on the paper 'Meshless Deformations Based on Shape Matching", by ummhh, some smart guys.
(One of them works at Novodex/AGEIA)
It's similar to the verlet method except that the particles are constrained to their original position.
Read the paper for further details(or simply just a better explanation)
I just got it working, so the bodies are only rigid for now.
I do plan to get the full algorithm working so that the bodies can be bent and twisted.(It's awesome)
Here it is..(including the bmax sourcecode)
http://www.svenberra.net/rb_demo.zip
(One of them works at Novodex/AGEIA)
It's similar to the verlet method except that the particles are constrained to their original position.
Read the paper for further details(or simply just a better explanation)
I just got it working, so the bodies are only rigid for now.
I do plan to get the full algorithm working so that the bodies can be bent and twisted.(It's awesome)
Here it is..(including the bmax sourcecode)
http://www.svenberra.net/rb_demo.zip