I want to create alpha channeled sprite portraits for my game characters. The idea is to render them to the back buffer and create an alpha channeled sprite from that render.
Is there any way to create a texture with an alpha channel or do I need to load in a dummy png to start with?
Also, how to I access (write to) the alpha channel?
Is there any way to create a texture with an alpha channel or do I need to load in a dummy png to start with?
Also, how to I access (write to) the alpha channel?
