I'm sure everyone knows about this but are there any previous forum posts or documentation on the fact that switching off debug leads to lower numerical accuracy and also lower accuracy when reading pixel colors from images/screen?
The lower accuracy with debug off means that I occasionally experience errors that occur during a 'fast' run but do not occur while debugging. These can be nasty bugs to identify.
I would like people to post their comments, ideas and work-arounds relating to this topic and also any kind of explanations for the behaviour that anyone may have. . .
I would love to know the answer to this:
"In order to preserve numerical accurracy in my Blitz program, do I have to compile my EXEs in (the slower) debug mode, or is there another way?"
The lower accuracy with debug off means that I occasionally experience errors that occur during a 'fast' run but do not occur while debugging. These can be nasty bugs to identify.
I would like people to post their comments, ideas and work-arounds relating to this topic and also any kind of explanations for the behaviour that anyone may have. . .
I would love to know the answer to this:
"In order to preserve numerical accurracy in my Blitz program, do I have to compile my EXEs in (the slower) debug mode, or is there another way?"