Hi everyone!
First time I post, although I have been working with blitzmax for some time x)
I have an issue regarding loadtimes in my game... I'd like to play large OGGs; the problem is... the only way is to load the entire OGG first. When talking about 15 min long music it becomes a loadtime of... about 25-30 secs on my AMD Duron 800. I can't afford that in terms of speed and/or memory, as I need to dynamically load and play music :/
The question: isn't there a way to play an OGG streaming it / loading it on the fly? I'm aware of the FMOD wrapper, but I'd like to think of another solution before that.
Any ideas?
Thanks,
Ferminho
First time I post, although I have been working with blitzmax for some time x)
I have an issue regarding loadtimes in my game... I'd like to play large OGGs; the problem is... the only way is to load the entire OGG first. When talking about 15 min long music it becomes a loadtime of... about 25-30 secs on my AMD Duron 800. I can't afford that in terms of speed and/or memory, as I need to dynamically load and play music :/
The question: isn't there a way to play an OGG streaming it / loading it on the fly? I'm aware of the FMOD wrapper, but I'd like to think of another solution before that.
Any ideas?
Thanks,
Ferminho