Hi all
I have used the Aaron Koolen's code for pathfinding and it works OK, but I have a grid of 100x100 and the method is very slow.
It finds the path quickly, but in the end, the algorithm needs to reset all the grid before begin another pathfinding.
Any idea on how to solve this or another code to do pathfinding in blitzMax without this limitation?
Thanks in advance and sorry for my english
-Banky
I have used the Aaron Koolen's code for pathfinding and it works OK, but I have a grid of 100x100 and the method is very slow.
It finds the path quickly, but in the end, the algorithm needs to reset all the grid before begin another pathfinding.
Any idea on how to solve this or another code to do pathfinding in blitzMax without this limitation?
Thanks in advance and sorry for my english
-Banky