how to draw NOT on the backbuffer

BlitzMax Forums/BlitzMax Programming/how to draw NOT on the backbuffer

If I want to draw some stuff on a pixmap (NOT the backbuffer), and then copy the content from the pixmap to the backbuffer should I work on an image with lockimage (?) or are there better ways (for the "pixmap" controls there is no documentation)

Thx,

Matteo

You can draw pixmaps into pixmaps with pixmap.paste () method.

Goto Find and replace. Enter "Draw" for search and then "'Draw" for replace.


I use the pixmap directly, by locking an image.

One thing I hate is there is no apperent way to convert a pixmap created uniquely, into an image. I have to copy it over per-pixel.(He said...in case there's another way..)

Can you use...
my_image:TIMage = LoadImage(my_pixmap)
?