The text on the graphic basically explains everything.
oh, yeah I left out: compound boolean objects aka cg subtraction to make doorways, etc.
There's no texture map, sorry still in the works, i will make a mapped version and do-it-yourself skin for this availiable if anyone is interested.
Here are links to the model, availiable in .b3d or .3ds
If you want the original max model, all structures are seperate objects, let me know, email me, I'll hook you up.
you will have to copy and paste this url in a new window.
it's tripod so it sucks and isn't hot-linkable.
http://lordtwiggy.tripod.com/bloodhill.b3d
http://lordtwiggy.tripod.com/bloodhill.3ds
Does it suck?
You decide!!