Well, in my project I'm using cylinders that are 100% transparent (alpha).
I'm also using polygon collisions...
Could it be a possible speed issue?
Polygons are not rendered on a screen, but computer still has to check collisions.
Or is it perfectly fine?
I'm also using polygon collisions...
Could it be a possible speed issue?
Polygons are not rendered on a screen, but computer still has to check collisions.
Or is it perfectly fine?