I have guns as child entities as a ship.
When the guns collide with something they move away from where they are supposed to be.This means blitz has internally detected a collision.BUT 'entitycollided' returns zero.
When the collision is due to movement -but not a rotation- I can get the relevent collision info and fix the problem of the straying guns.
I cant solve the problem by disabling collisions on the guns, or by resetting the guns position every frame.
So, really I just need to know if a gun has collided or not, I dont even need the handle number,
'Collision entity' and 'countcollisions' dont work either.
When the guns collide with something they move away from where they are supposed to be.This means blitz has internally detected a collision.BUT 'entitycollided' returns zero.
When the collision is due to movement -but not a rotation- I can get the relevent collision info and fix the problem of the straying guns.
I cant solve the problem by disabling collisions on the guns, or by resetting the guns position every frame.
So, really I just need to know if a gun has collided or not, I dont even need the handle number,
'Collision entity' and 'countcollisions' dont work either.