I was wondering if anyone knows if this is possible (well, of course it should be, but y'know...)
Perhaps a dll is needed? I dont understand enough about file-headers and the information stored in files to know where to start, but I would really really like to have a function that can replace the SaveImage command with something that saves as a .tga file (Compression is NOT necessary!) can anyone offer any help?
The reason?
Well I have written a simple Portrait converter for NWN. Basically, it takes any Bitmap or J-PEG or PNG image placed in the 'Images' folder, and creates the required scaled versions with cropped areas where necessary and exports these to another folder.
However, NWN only accepts .tga uncompressed files, so my utility is pretty useless until I can save that format within Blitz...
(This is B3d, not B+)
Perhaps a dll is needed? I dont understand enough about file-headers and the information stored in files to know where to start, but I would really really like to have a function that can replace the SaveImage command with something that saves as a .tga file (Compression is NOT necessary!) can anyone offer any help?
The reason?
Well I have written a simple Portrait converter for NWN. Basically, it takes any Bitmap or J-PEG or PNG image placed in the 'Images' folder, and creates the required scaled versions with cropped areas where necessary and exports these to another folder.
However, NWN only accepts .tga uncompressed files, so my utility is pretty useless until I can save that format within Blitz...
(This is B3d, not B+)