Hi there,
I know I am impatient to you can slap me for that :-)
I have a question: with the 3D module that is in development,
will there be collision detection?
And, will this support meshes that are moving?
For Wobbles (BLitz3D) I used a collision system from
Nuclear Glory (DLL) only for movable/rotatable meshes.
With this system you can define if the character ignores
the mesh movement/rotations it is colliding with, or not.
...Unfortunately the collision system behaves badly sometimes. Will the Blitzmax collision module support this?
I know I am impatient to you can slap me for that :-)
I have a question: with the 3D module that is in development,
will there be collision detection?
And, will this support meshes that are moving?
For Wobbles (BLitz3D) I used a collision system from
Nuclear Glory (DLL) only for movable/rotatable meshes.
With this system you can define if the character ignores
the mesh movement/rotations it is colliding with, or not.
...Unfortunately the collision system behaves badly sometimes. Will the Blitzmax collision module support this?