Question to Mark on collisions

BlitzMax Forums/BlitzMax Programming/Question to Mark on collisions

Hi there,

I know I am impatient to you can slap me for that :-)
I have a question: with the 3D module that is in development,
will there be collision detection?
And, will this support meshes that are moving?

For Wobbles (BLitz3D) I used a collision system from
Nuclear Glory (DLL) only for movable/rotatable meshes.
With this system you can define if the character ignores
the mesh movement/rotations it is colliding with, or not.
...Unfortunately the collision system behaves badly sometimes. Will the Blitzmax collision module support this?

The screenshots in Mark's worklog show physics, so naturally there has to be collision detection.

That is true. Unfortunately, physics adds some complexity to collisions particularly when it comes to user moved objects. I hope there will be some help with this.

yepp but it adds a very needed option: that if you move "too fast" you still can't get through other objects without colliding. A very bad problem B3D was suffering off

well, I had much problems with character controls in Wobbles. In the beginning it was a physics object, but it didnt control very well. Sometimes you dont want friction and other stuff done by a physics engine, but you want to program it yourself.
Later on It became a regular object (e.g pressing joystick to the right, moves the character by 10 pixels). The character had a physics object attached to it that didn't respond to other objects. Conclusion: messy.

I hope that physics are optional, not standard.