Hi All,
I'm trying to replicate an effect from an old game but am drawing a blank on a good way to do it (all the ways I can think of would require loads of code or stupidly large amounts of memory).
The original effect had a sprite of about 16x16 (Commodore 64 days) that would have a few random pixels change colour rapidly then change to black. A few of the non-black pixels would then change colour and go black, and then a few more, and so on until the sprite had been erased. The selection of which pixels to erase was random each time.
Has anyone got any good ideas on how I'd implement this effect, particularly with a much larger sprite?
Thanks!
Shane
I'm trying to replicate an effect from an old game but am drawing a blank on a good way to do it (all the ways I can think of would require loads of code or stupidly large amounts of memory).
The original effect had a sprite of about 16x16 (Commodore 64 days) that would have a few random pixels change colour rapidly then change to black. A few of the non-black pixels would then change colour and go black, and then a few more, and so on until the sprite had been erased. The selection of which pixels to erase was random each time.
Has anyone got any good ideas on how I'd implement this effect, particularly with a much larger sprite?
Thanks!
Shane
