I've been trying for quite some time now to figure out what determines which way a triangle will face when you create it. I've run the search function a few times, and tried to figure it out myself, but no luck so far.
Whilst the manual states that the triangle will be visible if you connect the vertices to "form a clockwise pattern relative to the viewer", this makes no sense to me; For starters, the "viewer" doesn't -exist- in 3D space in any form other than the camera; And the camera position and direction does not appear to effect the direction the triangle faces.
Perhaps I'm just dense, but I'm failing to see the logic. An explanation would be greatly appreciated.
Thank you.
Edit: Never mind, I think I finally figured it out. One of those "Oh, Duh." moments. Haven't had one of those in a while. Thanks for all the help.
Whilst the manual states that the triangle will be visible if you connect the vertices to "form a clockwise pattern relative to the viewer", this makes no sense to me; For starters, the "viewer" doesn't -exist- in 3D space in any form other than the camera; And the camera position and direction does not appear to effect the direction the triangle faces.
Perhaps I'm just dense, but I'm failing to see the logic. An explanation would be greatly appreciated.
Thank you.
Edit: Never mind, I think I finally figured it out. One of those "Oh, Duh." moments. Haven't had one of those in a while. Thanks for all the help.