I'm not sure if I'm going about this properly, but currently I'm painting images on VRAM textures via CopyRect(src_x1, src_y1, width, height, dest_x1, dest_y1, texturebuffer(src_texture), texturebuffer(dest_texture)), using src_textures which are a montage of all the little icons and letters I'll be drawing. CopyRect() seems fast, but it doesn't allow for masking (i.e. where one colour is transparent).
What's the preferred method of doing this...
SetBuffer() and DrawImageRect()?
ReadPixelFast() : if rgb<>0 then WritePixelFast()?
Something else?
Thanks in advance
What's the preferred method of doing this...
SetBuffer() and DrawImageRect()?
ReadPixelFast() : if rgb<>0 then WritePixelFast()?
Something else?
Thanks in advance