The CreateTexture() docs state:
But I can't get CopyRect() working on textures. What am I doing wrong?
256: Store texture in vram. In some circumstances, this makes for much faster dynamic textures - ie. when using CopyRect between two textures.
But I can't get CopyRect() working on textures. What am I doing wrong?
graphics3d 640, 480 font = loadtexture("textures\gui\default_font.bmp", 9+256) ; 9+256=default+vram overlay = createtexture(256, 256, 9+256) ; 9+256=default+vram copyrect 1,1,1,1,1,1,font,overlayBuffer Does Not Exist