Hi,
From what I can tell from the documentation, and from testing, GNet doesn't indeed use a client/server method.
It seems that with a session setup where 2 clients discreetly connect to 1 server, both clients will see GNetObjects from other clients after a GNetSync().
It's easy enough to ignore objects that don't originate from the server, but it would be more efficient if we could pass a TList (of recipient peers?) to GNetSync(). That would save on bandwidth.
Other than that, GNet is working pretty good!
Cheers
Tom
From what I can tell from the documentation, and from testing, GNet doesn't indeed use a client/server method.
It seems that with a session setup where 2 clients discreetly connect to 1 server, both clients will see GNetObjects from other clients after a GNetSync().
It's easy enough to ignore objects that don't originate from the server, but it would be more efficient if we could pass a TList (of recipient peers?) to GNetSync(). That would save on bandwidth.
Other than that, GNet is working pretty good!
Cheers
Tom