Maximum allowed meshes/vertices/surfaces

Blitz3D Forums/Blitz3D Beginners Area/Maximum allowed meshes/vertices/surfaces

Is there any documentation about the maximum vertices in a surface, surfaces in meshes and meshes in the system?

I think it will be a DirectX restriction - probably vertices and something in the order of 65,536 - at a guess.

Surfaces will possibly be a memory limitation - I dunno.

IPete2.

use 32000 for all 3 of them. Also use a max of 32000 Triangles as well as 32000 Vertices per surface. Not all cards/systems act the same, but when you use 32000, it's pretty save.

Fraggle,

trust him - not me.

lol!

IPete2.

I think 64k is the hardcore limit, but different hardware and different drivers may or may not use signed values, which makes 32k the limit realistically.