I seem to be experiencing problems loading large images with loadanimimage. Is there a limit to the number of frames? (We are talking like 4680 here.)
Animimage limits?
BlitzPlus Forums/BlitzPlus Programming/Animimage limits? I think the image format is 4 bytes per pixel.. in case of 64x64 that's uhm... -from the head- 16384 bytes per image, * 4680 = 76677120 bytes, 73megabyte ..
So, how big is your image? :)
So, how big is your image? :)
and, how much memory does your graphics card have?
My image is 4.5 megs. My graphics card has 64 megs of memory (though I'm upgrading it tomorrow.)
How big is each frame in the image? How big is your file when you save it as a bmp?
Each frame is 50x50. When I save as a bitmap it is aproximately 50 megabytes, but it's about a 4.5 megabyte png.
Quote: "When I save it as a bitmap it is aproximately 50 megabytes..."
Then that's probably it.
Then that's probably it.
I guess I'll scrap the ultra cool banking turns in my new game.
"ultra cool banking"
what's that?
Roman
what's that?
Roman
You know, free checking and all that. No, seriously, I was planning to have a spaceship tilt as it turned to create realistic flying effects. I am going to just have to have 3 different tilt levels (left, level, right) and turn in 5 degree intervals instead of having 13 tilt levels and 1 degree intervals. It'll work. Just won't be quite as nifty.
Blitz (and Windows) has a problem with anything above 16384 pixels wide/high...