This works, but is it a bad idea?
nameentity(u\entity, "unit" + handle(u)) ;;; mouseover_entity = camerapick(global_camera, mousex(), mousey()) if mouseover_entity then mouseover_entity_name = entityname(mouseover_entity) if left$(mouseover_entity_name, 4) = "unit" then u.unit_type = object.unit_type(right$(mouseover_entity_name, len(mouseover_entity_name) - 4))I feel dirty.