Project: Paradise Island (Working Name)
Version: Generation 1 Beta 4
Hello, i've got my latest project up to a fully playable stage in an versus AI deathmatch mode (I plan on making the final game mission based).
Screenshot:

Download Files:
Full Install:
http://www.bansheestudios.com/games/ParadiseIsland_G1B4.zip
Features:
Reasonably large island map with Dense Animated Flora
Fauna & Ambient sound system
Day / Night Cycle with orbitting light Source & realtime terrain shadow rendering
Multiple special effect shooting for way over zealous action
Customisation options
AI path finding in patrol mode/combat mode, plots route around trees, steep slopes - hugs the lowlands for cover and tries to obscure siloeute.
Stealth system calculates movement, line of sight and cover from trees.
Vertex deformation on direct hits
Landscape scaring - scenic interactivity
Version: Generation 1 Beta 4
Hello, i've got my latest project up to a fully playable stage in an versus AI deathmatch mode (I plan on making the final game mission based).
Screenshot:

Download Files:
Full Install:
http://www.bansheestudios.com/games/ParadiseIsland_G1B4.zip
Features:
Reasonably large island map with Dense Animated Flora
Fauna & Ambient sound system
Day / Night Cycle with orbitting light Source & realtime terrain shadow rendering
Multiple special effect shooting for way over zealous action
Customisation options
AI path finding in patrol mode/combat mode, plots route around trees, steep slopes - hugs the lowlands for cover and tries to obscure siloeute.
Stealth system calculates movement, line of sight and cover from trees.
Vertex deformation on direct hits
Landscape scaring - scenic interactivity


