I'm having trouble getting things to render properly in fullscreen mode. Everything works fine in a window, with debugging enabled or disabled. I'm using the latest drivers (77.72) with my NVIDIA GeForce4 MX 440.
The following scene shows my single mesh, comprised of two surfaces: the water tiles are on one surface (for shininess) and everything else is on the other. It seems that some triangles are being drawn in the wrong order, with objects that should be hidden showing through others.
What am I doing wrong?
The following scene shows my single mesh, comprised of two surfaces: the water tiles are on one surface (for shininess) and everything else is on the other. It seems that some triangles are being drawn in the wrong order, with objects that should be hidden showing through others.
What am I doing wrong?