Hi there,
I am trying to get Blitzmax to check for a valid DX 3D render, then fall back to OpenGL, then fall back to SDL
Does anyone know how I can do this without Graphics() calling a fatal exception?
(You can test this by turning off hardware acceleration in your troubleshooting tab).
I am trying to get Blitzmax to check for a valid DX 3D render, then fall back to OpenGL, then fall back to SDL
Does anyone know how I can do this without Graphics() calling a fatal exception?
(You can test this by turning off hardware acceleration in your troubleshooting tab).