Hi all,
I'm hoping someone may have experienced this and can shed some light on this problem for me.
I have several different camera angles in my current project and they all work great. Except one. When I switch to enemy cam some of the sprites in the scene increase dramatically in size when viewed through this camera. Others do not.
See the following screen shot and notice the size of the sun and sun spots. This is the Cockpitcam...

Now a similar angle through the Enemycam...

Notice that the sun which is a single sprite has increased in size by atleast double while the sun spots are unchanged.
Also, the following 2 screen shots are the same ship. The first viewed from the cockpitcam and the second from the enemycam...


Notice the exhaust flares have increased in size.
The sprite scale of the affected sprites are set only when they are loaded. They are not changed anywhere in the main loop code. The camera zoom is the same for all cameras. The only consistent thing I can see is that the affected sprites are parented to something else. Free sprites seem not to change but I can't see how that can cause this problem.
Has anyone had this happen before? Any ideas?
Regards
John
I'm hoping someone may have experienced this and can shed some light on this problem for me.
I have several different camera angles in my current project and they all work great. Except one. When I switch to enemy cam some of the sprites in the scene increase dramatically in size when viewed through this camera. Others do not.
See the following screen shot and notice the size of the sun and sun spots. This is the Cockpitcam...

Now a similar angle through the Enemycam...

Notice that the sun which is a single sprite has increased in size by atleast double while the sun spots are unchanged.
Also, the following 2 screen shots are the same ship. The first viewed from the cockpitcam and the second from the enemycam...


Notice the exhaust flares have increased in size.
The sprite scale of the affected sprites are set only when they are loaded. They are not changed anywhere in the main loop code. The camera zoom is the same for all cameras. The only consistent thing I can see is that the affected sprites are parented to something else. Free sprites seem not to change but I can't see how that can cause this problem.
Has anyone had this happen before? Any ideas?
Regards
John