even the first asteroids game had alien spaceships though -
The control scheme wasnt to my liking
The Alien's are coming ;), In fact the models and skins for them are already sitting in the models folder, I just need to implement them, Im working out what the best (not smartest) AI would be that gives good fun gameplay at the same time as providing a challenege to the player.
if I wanted to apply thrust in the same direction I had to move the mouse,to different places
The biggest problem is that the thrust is too powerful.
This is actually a design feature, in early tests I found that running the game at the pase I wanted for the later level's I needed a control system that could react as fast as the asteroids that were coming at you, this was the system I settled on, its a but weired to get used to but once you put some time on it you will find that it gives you the fastest way to respond to collision threats, and there will be a lot of those in game.
The mover's , or White Ice commets are in the game to prevent you from just sitting in one spot and blasting crap out of everything, these are quick as hell and only give you about 1 second to react to them if your not already moving, a slower ship or thrust system would lose the heartjumping feeling you get from a good score and a near miss from one of these when your shield is gone.
The upgrade system is a good idea,how about missiles,landmines etc. to mix up the action a bit
I am planning to add possibly 1 or 2 more main fire shot types, I am thinking about being able to fire a powerfull but slow shot out the back of the ship to kill any fast moving incoming roids at your back, this would be a one shot one deal sorta thing and would pack a big bang to take out any roid it hits. could be a powerup or one a long cooldown timer.
Missiles, I have the models done again, but with these I was unsure of the best way to implement them. My main idea is that there are two types of missile. one that shoots in your face direction , and another that locks onto any roid that close and home's into it.
I havent put them in because I wasnt sure if they should be a suppliment to your main guns, and just have a missile fire off for every 3 bullet shots, or have them as a main wep and you have them till you pick something else up, or have them on a limited supply so if you pick up missiles you only have like 10 and then revert back to your main gun...
More ideas feed back on these missile plans would be good cos at this stage id really prefer to know exactly what im going to do with them before i code anything.
Your mines tho, How exactly do you feel they would work ? I imagine that you drop a mine, and if a roid hits it then the roid and mine blow ? is the mine safe to the player or deadly to both.. more info on what you were thinking about here pls.
Either way thanks for the feedback..
More pls :)