Hi
I've been trying to use alphamapped textures but I'm having strange results on my system (P4, 3.2, Windows XP, Radeon 9800 XT) with the texture showing but the texture itself is being used as the alphamap as well as the stored alphamap, ie light parts of the texture are showing as semi-transparent. This is using a simple test figure with one mesh and one texture. No other entities are loaded and no EntityTexture commands are used.
Hopefully this is a simple problem rather than the common DX7 issues.
Cheers
GrumpyOldMan
I've been trying to use alphamapped textures but I'm having strange results on my system (P4, 3.2, Windows XP, Radeon 9800 XT) with the texture showing but the texture itself is being used as the alphamap as well as the stored alphamap, ie light parts of the texture are showing as semi-transparent. This is using a simple test figure with one mesh and one texture. No other entities are loaded and no EntityTexture commands are used.
Hopefully this is a simple problem rather than the common DX7 issues.
Cheers
GrumpyOldMan