Hi,
Is there a certain maximum of vertexes per surface that Blitz can handle?
I created a mazegenerator, which produces a random maze and writes it to a bmp-file (2D top-down view of the maze).
After that, the MazeConverter reads that bmp-file and produces the Maze3D structure-code.
Then finally Maze3D reads that code and generates a 3D maze, based on that code, in which you can run around (ground and walls are textured).
A maze of size 50x50 works fine, but a maze of size 150x150 produces the error "Memory Access Violation" in Maze3D.
The 3D model of the maze is only 1 model (one surface).
Is there a certain maximum of vertexes per surface that Blitz can handle?
I created a mazegenerator, which produces a random maze and writes it to a bmp-file (2D top-down view of the maze).
After that, the MazeConverter reads that bmp-file and produces the Maze3D structure-code.
Then finally Maze3D reads that code and generates a 3D maze, based on that code, in which you can run around (ground and walls are textured).
A maze of size 50x50 works fine, but a maze of size 150x150 produces the error "Memory Access Violation" in Maze3D.
The 3D model of the maze is only 1 model (one surface).