I'm doing some tests before I will start my first 3D project, but I had ran into a problem:
I use scaled sprites (texture is 128 x 256 - so scaling is needed to show the right size) with viewmode 2 or 4.
I need the entity to be picked by mouse, so I use CameraPick... The thing is, it seems to pick by the original sprite size, not the scaled one.
Anyone has any ideas??? Maybe there is some other method to pick sprites in 3D?
PS
Just after I had posted this I came up with the idea of creating an invisible cube/sphere for each sprite. Well, it will take longer and I'm not sure if the command will pick the invisible entity... Any ideas on this one too?
I use scaled sprites (texture is 128 x 256 - so scaling is needed to show the right size) with viewmode 2 or 4.
I need the entity to be picked by mouse, so I use CameraPick... The thing is, it seems to pick by the original sprite size, not the scaled one.
Anyone has any ideas??? Maybe there is some other method to pick sprites in 3D?
PS
Just after I had posted this I came up with the idea of creating an invisible cube/sphere for each sprite. Well, it will take longer and I'm not sure if the command will pick the invisible entity... Any ideas on this one too?