Does anyone have an example of how to nest objects so that you would see something like the following syntax:
world.camera.player.y = something
Type World
Global Camera:Camera
End Type
Type Camera
Field Player:Entity
End Type
Type Entity
Field X#, Y#, Z#
End Type
Thanks Noel, how would you initialize it?
Would it just be:
game:World = new World
and then I would have access to game.camera.player.y?
or would it be:
Earth:World = new World
Earth.Camera = new Camera
Earth.Camera.Entity = new Entity
Earth.Camera.Entity.Y = 50
Well in the case you want planets...
Type Scene
Field Camera:Camera = New Camera
Field Worlds:TList = New TList
End Type
Type Camera
Blah
Field Owner:Entity ' Can be any object, a player entity included
Field Children:TList = New TList ' Children entities
End Type
Type Entity
Field X#, Y#, Z#, Etc
End Type
Type Player Extends Entity
Blah
End Type
Erm, Noel, doesn't your Camera class have a potential problem with cyclic references?
Unless he puts a camera instance in the 'Children' list, no. Given that his Camera class doesn't extend Entity why would you want to put a camera in this list anyway?
Erm, aren't you both being overly nit-picky about a general example?
Me? I was replying to the nit picky one. You were supposed to read the above as "there's no problem here", I don't think that's being nit picky.
Actually even FlameDuck was not that nit picky, it's good to point these issues. He was just wrong here.
Didn't read yours, just assumed ;)
As for FlameDuck, he's just being a hoebag.