Hi all!
As I write a little multiplayer game but only have access to a linux server (which I program in C++), I looked for a network library, that works under Windows (using Blitzbasic and C/C++) _and_ Linux (of course C/C++ only).
As a base I used the free ENet-UDP-Networklibrary, which was used for the FPS Cube. For further infos, look here:
http://enet.cubik.org/Features.html
My wrapper lib including a little BB-client/server-example can be downloaded here:
http://www.leidel.net/dl/bbenet.zip
ATTENTION: This is the very first version, faults by my side are possible!
Actually there is no real documentation, only the examples and the interface description. I will make a better documentation soon - hope so. ;)
Don't hesitate to ask questions or give me hints to make things better!
Thanks and regards - Xaron
As I write a little multiplayer game but only have access to a linux server (which I program in C++), I looked for a network library, that works under Windows (using Blitzbasic and C/C++) _and_ Linux (of course C/C++ only).
As a base I used the free ENet-UDP-Networklibrary, which was used for the FPS Cube. For further infos, look here:
http://enet.cubik.org/Features.html
My wrapper lib including a little BB-client/server-example can be downloaded here:
http://www.leidel.net/dl/bbenet.zip
ATTENTION: This is the very first version, faults by my side are possible!
Actually there is no real documentation, only the examples and the interface description. I will make a better documentation soon - hope so. ;)
Don't hesitate to ask questions or give me hints to make things better!
Thanks and regards - Xaron